Icerail – As you might expect, an ice-type weapon with freezing abilities.StormSlinger – a weapon with similar attributes to a Tesla Coil which you will unlock by completing the Side Quest “The Shaman’s Path”.ForgeFire – a Flamethrower weapon which you will unlock by defeating the Camp Leader at Stone Yield Bandit Camp.There are three brand new weapons in The Frozen Wilds: There you’ll watch a cutscene featuring a Banuk ritual and will receive your first Frozen Wilds side-quest. When you reach the Banuk Settlement, you’ll be told to approach some nearby rising smoke. The Main DLC StoryĬomplete the “Into the Frozen Wilds” side-quest to find your way into the Cut. To begin with, we will be tackling the “Quests” portion of the DLC trophies, leaving “Feats” to mop up afterwards. Phase One – Completing the Frozen Wilds Quests & Side-Content The Side-Quest taking you up there, listed as “Into the Frozen Wilds” can be started from one of three NPCs Rhavid near Meridian, Ohtur at Daytower or Yariki who can be found north of Grave-Hoard, just outside of “The Cut” where this DLC’s content takes place. You can start the Frozen Wilds questline once you have completed the quest “Seeker at the Gates”.I will be following the same structure with this guide. The DLC trophies are split into two categories, Quests and Feats.I have created a Key Locations Guide and a Collectables Guide both of which will ensure you don’t struggle finding any items or locations you might need to get 100% of the DLC trophies. I do, however, recommend playing on Normal difficulty or higher, to preserve the intricacies of the Combat System.
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